Showing posts with label precursors. Show all posts
Showing posts with label precursors. Show all posts
Thursday, May 22, 2014
snow crystals by Olaus Magnus, 1555
Here's a page from Olaus Magnus' book Historia de Gentibus Septentrionalibus / History of the Northern Peoples, published in Rome in 1555, while Olaus was in exile from his native Sweden. He also did many of the illustrations in addition to writing the book. Many of the other illustrations, such as those here, are also good fun. If you replaced the fanciful shapes with more "realistic" forms of snowflakes, you'd end up with something even closer to what we consider to be abstract comics.
Tuesday, August 28, 2012
composition by Paul Klee
gedicht in bilderschrift / poem in picture script by Paul Klee, 1939.
scanned from a Thames & Hudson book titled Klee.
scanned from a Thames & Hudson book titled Klee.
Wednesday, May 5, 2010
Lettriste comics by Roberto Altmann
Zr + 4HCl → ZrCl4 + 2H2
U + 3F2 → UF6
by Roberto Altmann, a Cuban-born Lettriste, published in Cuban revista Signos #3 (1970).
more information: (1) & (2), courtesy of Domingos Isabelinho's blog,
& a slide-show put up by The Modesto Kid.
thanks, Mike Jacobson, for showing me this.
Saturday, October 3, 2009
Unexpected precursors, part I
Here's an abstract comic; quick, who is it by?

.
.
.
...Well, it's a bit of a trick question. I "remixed" it a bit--mainly, removed the words. But I did so in order to stress that sometimes, when we look past the words, we can find abstract comics in the most unexpected places. In this case, I say "unexpected" not because the creator in question isn't interested in avant-garde sequential art--quite the opposite, he has created some of the most experimental comics of the last couple of decades--but because the panels above come from the one comic that I probably have most often read, Scott McCloud's Understanding Comics--a book that I bought as soon as it came out, in 1994, and which I have assigned to every class on comics I ever taught. But it wasn't until a few days ago that, cracking it open again (sometimes I feel I don't even need to do so, since I know it by heart; but obviously that's not the case), I looked at the first pages of chapter five and realized not only that, if you look past the captions, almost every panel on them is purely abstract (which is pretty obvious), but also that, if you squint just so, enough so that you can't read the captions anymore, you can actually scan them as an abstract comic. Judge for yourselves:



I have repeatedly said that, when I started making abstract comics, I knew of few previous examples--some drawings and paintings by Pierre Alechinsky, Crumb's three-pager from Zap no. 1 (the first piece in the anthology), a couple of examples from Saul Steinberg's The Labyrinth and Gary Panter's single page from Legal Action Comics (also in the anthology). Clearly, I need to add these pages to that list, though it has taken me a decade and a half to identify them as belonging to it. (And may I add that they also remind me, very distinctly, of Alexey's "vocabulary of emotions" project of a few months ago? Maybe McCloud inhabits the subconscious of every one of us.)
Here is one more page from that chapter, the one that I "remixed":

Note that, even though it does have text, the text largely describes what the abstract form is doing in each panel--and so, in a way, it's even closer to "abstract comics" per se than the previous pages.
Now, at the time I discovered Understanding Comics, I hadn't yet read Scott's earlier opus, Zot. Indeed, I've only done so recently, in the recently-published collection. The most striking (for me, at least) story arc in the Zot run is "The Eyes of Dekko," the tale of an artist, Arthur Dekker (known, especially in his later, machinic incarnation as Art Dekko--get it? Get it? Check out the shape of his head!), who slowly replaces part of his body with robot parts, ultimately to become fully robot, and a supervillain in the bargain. His perception of the world, then, changes from human vision to something much more alien and inhuman--which Scott portrays through abstraction. Here, from issue 17, is a sequence showing the psychiatrist who supposedly had "cured" Dekko's insanity, then showing how Dekko really perceives him, thereby disabusing us of the idea that Dekko was truly cured:

Here is the powerful and disorienting first page of the same issue:

And here is the last:

Finally, here is the cover of issue 18:

(I think it's supposed to show Zot as seen by Dekko.)
Now, I don't know exactly what, if anything, it says about abstract comics that Scott uses abstraction when he wants to represent the inhuman vision of a robotic supervillain. (I should add here that he--Scott, not the supervillain!--gave me a wonderful blurb for my book, Nautilus, and that he was an early supporter of this very blog.) On one hand, you can extrapolate from it that, while not inhuman, abstract comics may be anti-humanistic, or at least that they help critique the usually unquestioned humanism that stipulates that comics need to be narrative, and that such narratives need to center on human beings or highly anthropomorphic stand-ins for them. On the other hand, I find the page where Dekko expresses his love of nature quite moving--no matter how sinister the scene is supposed to be in context--and, ultimately, as showing us the very humanity of the machine. It's a humanity expressed in very unfamiliar terms, granted, but perhaps that much more powerful for it.

.
.
.
...Well, it's a bit of a trick question. I "remixed" it a bit--mainly, removed the words. But I did so in order to stress that sometimes, when we look past the words, we can find abstract comics in the most unexpected places. In this case, I say "unexpected" not because the creator in question isn't interested in avant-garde sequential art--quite the opposite, he has created some of the most experimental comics of the last couple of decades--but because the panels above come from the one comic that I probably have most often read, Scott McCloud's Understanding Comics--a book that I bought as soon as it came out, in 1994, and which I have assigned to every class on comics I ever taught. But it wasn't until a few days ago that, cracking it open again (sometimes I feel I don't even need to do so, since I know it by heart; but obviously that's not the case), I looked at the first pages of chapter five and realized not only that, if you look past the captions, almost every panel on them is purely abstract (which is pretty obvious), but also that, if you squint just so, enough so that you can't read the captions anymore, you can actually scan them as an abstract comic. Judge for yourselves:



I have repeatedly said that, when I started making abstract comics, I knew of few previous examples--some drawings and paintings by Pierre Alechinsky, Crumb's three-pager from Zap no. 1 (the first piece in the anthology), a couple of examples from Saul Steinberg's The Labyrinth and Gary Panter's single page from Legal Action Comics (also in the anthology). Clearly, I need to add these pages to that list, though it has taken me a decade and a half to identify them as belonging to it. (And may I add that they also remind me, very distinctly, of Alexey's "vocabulary of emotions" project of a few months ago? Maybe McCloud inhabits the subconscious of every one of us.)
Here is one more page from that chapter, the one that I "remixed":

Note that, even though it does have text, the text largely describes what the abstract form is doing in each panel--and so, in a way, it's even closer to "abstract comics" per se than the previous pages.
Now, at the time I discovered Understanding Comics, I hadn't yet read Scott's earlier opus, Zot. Indeed, I've only done so recently, in the recently-published collection. The most striking (for me, at least) story arc in the Zot run is "The Eyes of Dekko," the tale of an artist, Arthur Dekker (known, especially in his later, machinic incarnation as Art Dekko--get it? Get it? Check out the shape of his head!), who slowly replaces part of his body with robot parts, ultimately to become fully robot, and a supervillain in the bargain. His perception of the world, then, changes from human vision to something much more alien and inhuman--which Scott portrays through abstraction. Here, from issue 17, is a sequence showing the psychiatrist who supposedly had "cured" Dekko's insanity, then showing how Dekko really perceives him, thereby disabusing us of the idea that Dekko was truly cured:

Here is the powerful and disorienting first page of the same issue:

And here is the last:

Finally, here is the cover of issue 18:

(I think it's supposed to show Zot as seen by Dekko.)
Now, I don't know exactly what, if anything, it says about abstract comics that Scott uses abstraction when he wants to represent the inhuman vision of a robotic supervillain. (I should add here that he--Scott, not the supervillain!--gave me a wonderful blurb for my book, Nautilus, and that he was an early supporter of this very blog.) On one hand, you can extrapolate from it that, while not inhuman, abstract comics may be anti-humanistic, or at least that they help critique the usually unquestioned humanism that stipulates that comics need to be narrative, and that such narratives need to center on human beings or highly anthropomorphic stand-ins for them. On the other hand, I find the page where Dekko expresses his love of nature quite moving--no matter how sinister the scene is supposed to be in context--and, ultimately, as showing us the very humanity of the machine. It's a humanity expressed in very unfamiliar terms, granted, but perhaps that much more powerful for it.
Tuesday, June 9, 2009
Monday, May 18, 2009
bpNichol's mad comics

here's a page by Canadian poet bpNichol, pinched from http://www.bpnichol.ca/media/images/snore_comix_number_two_drawing_bpnichol_5
Tuesday, May 12, 2009
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