There are different ways to connect visual content to the "comic" medium: visual content, form, narrative. I am still trying to figure out how many recognizable ties we can remove and still hold on to a legitimate story, or how foreign we can make our visual imagery and still connect with the reader, or how differently we can structure the page and still have continuous flow.
To that end, randomization provides a good proxy test for releasing control of specific elements. In the project below, I take one cohesive piece and pull it apart into panels, and then randomize their location. Additionally, there is a bit of interactivity with the work.
This the digital version: an early test of concept that eventually brought me to the piece in the anthology.